免费下载教研课《Module8 Unit1 Is it a monster》教学设计教案
免费下载教研课《Module8 Unit1 Is it a monster》教学设计教案第3页

 Step3. Text-Learning

1. Draw a stick figure about "a monster kite" and learn the new words" monster" and new sentences:"I don't know", Help!" by the actions.

T: Can you guess, what's that? Do you know? Ss:...

T: You don't know what't that, so you should say" I don't know".

2.Play the CD-ROM to find "What's that in the story? "

3.Review the guess between the two girls in the text and read aloud by follwing teacher, boys and girls, group and group in roles.

4. Read aloud the text.

  设计意图:利用学生好奇的心理,设计与课文类似的情境,通过语境教学,在完成怪物形风筝的简笔画过程中,层层导入与课文相关的目标语句,进而让学生在语境中充分感知目标语言的使用含义。接着让学生带着疑问"What's that?"观看录像,解开疑团。之后,通过老师带读,男女分角色问答,两个大组分角色朗读,完整回顾文本中两个小女孩对落在树林后的事物所做的猜测。最后达到全班熟练朗读课文。

  GA/ GB: Is it a...?

S1: Yes, it is./ No, it isn't.

  设计意图:采用有趣的Guessing game 符合目标语句的语境,首先让学生根据老师出示的残缺的图片猜测物品,进而巩固了对猜测的肯定与否定回答。然后让一名学生自选一张教学图片藏其身后,其他学生按小组对该图片进行猜测,每组三次机会,这样便巩固了目标语句"Is it a..."对物品的推断。通过游戏活动的开展真正使学生体验"玩中学,学中玩"的英语课。

Step5.总结